Probably the most exciting current developments in gaming technology in my eyes must be Augmented Actuality (AR). The possibilities this technology provides developers are endless and although AREAL is still in a fairly primitive state My spouse and i believe development of the technology is going to accelerate very quickly in the next 5 years. For anybody that don’t really know what Increased Reality is, the most basic way to define it is that it is where a virtual environment is combined or located more than a real world environment to deliver just one fact which we call Increased Reality. A good example of this is in Terminator 2 where Arnold Schwarzenegger as the Endstück has augmented vision where he can see the real world around him but also has various different scans and data being presented around the actual objects. Another example I’ve given in the past is that with Augmented Reality in theory you may walk down a busy street with real world people and digital characters from Star Battles or Lord of the Rings looking through shop windows or climbing up lampposts. augmented reality
Augmented The fact is presently being developed because of its usefulness in every day life, imagine you’re someone with a very active and hectic lifestyle, with Augmented Reality you could have a tool built in to your pharmaceutical drug spectacles that allows you to walk to work or catch a teach whilst accessing your e-mail and surfing the internet viewing all this through your the spectacle improved lenses. Obviously Augmented Reality has much larger uses and can be used in almost any scenario but what really interests me is when you apply FLADEM?L to the gaming industry. I’ve recently written an article about the launch of AR contact lens, imagine as a gamer going to a local forest, quarry, beach or maybe about anywhere by yourself or with friends and being able to play a first person shooter with real world surroundings using these AR lenses. In theory you could be playing a game title like Resplandor and have crazy strange characters jumping out from behind real world trees and shrubs and buildings firing lasers and throwing grenades toward you. Augmented Reality could even reach an express where it is able to enhance and adjust the appearance of the real world around you to make it look for example like the world of Pandora from James Cameron’s recent successful hit film Avatar. In order to walk around a wonderfully increased version of an area that does not really carry any interesting features in the real world would be incredible and people could escape into their own utopia whilst for example sitting on a bus. The possibilities with this technology really are endless and not merely in gaming.
Augmented Reality as an idea really will commence to become interesting when you incorporate it with other technologies. As coming from seen from demonstrations of Xbox’s upcoming innovation Job Natal voice recognition technology comes on leaps and bounds and is getting to be applied effectively to video gaming. Although tone of voice recognition has been used in the past it has been clumsy and frustrating to work with now we’re really starting to start to see the human words become a feasible control option. If we would have been to incorporate voice and cosmetic recognition with Augmented Truth it is straightforward to see the potential that Optimized Reality must providing an immersive gaming experience within a real world environment. With this blend of technologies you could in theory manage to have two way communication with high definition computer made personas within your augmented world opening up an entire new avenue of potential in the way we play game titles. I like to think of the experience as something similar to paintball game shooting. Paintball shooting basically is a role playing activity as the people engaged in an are recreating a scenario you would find in warfare. Augmented Fact provides the same experience without the need for paintballs and safety gear and rather than shooting real people you can be shooting real people and virtual characters with virtual ammunition. You’d probably still need some form of marker controller in the example of a first person shooter but it didn’t fire any ammunition in real life, just the augmented environment.
Obviously this is all conjecture and almost all of what we write on this web site is. I imagine this idea would work by connecting the AR improved lenses wirelessly to a light-weight console (possibly built into your mobile phone even as are talking about the future here) and obviously you would have audio tracks sent to a pair of wireless or bluetooth headsets that also provided a built in microphone for communicating with the online and real world personas.